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Machina, 2006
Machina is a 3D animation portraying the compressed time and space of painting, shows a dreaming character whose slow, drowsy movements articulate all of the minutia of a single moment. This "painting" is projected to be life-sized in scale, constructing a representation that is more personae. Machina uses high technology – meaning the most advanced techniques of virtual reality simulation, and a series of animations from key pose to key pose that have been arranged in random combinations on a time line. The result is a representation that is sensual, and appears to be biological yet with the an animated dramaturgy that evokes mechanized clockwork. Occassionaly, Machina opens her eyes to gaze at the viewer, in a moment of transformation, allowing the object of our gaze to subject us to hers. Based loosely on works such as Titian′s Venus and paintings by the Baroque artist Peter Paul Rubens, Machina is meant to introduce direct sensuality into the virtual realm, but employing an idea of beauty defined by a woman rather than men in which the subject does not express conventional canons of body and facial type, and is clearly artifical and at the same time erotic, artificial but strangely human meant to evoke empathetic identification on the part of a viewer. In so doing Machina inverts the language of the character animations familiar from 3D gaming, not just through its visual language buy by also rejecting their violence and aggressive speed.
 


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Video Object: Machina Framed, 2008
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Video Object: Machina Framed, 2008
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